Alpha 0.7.0 Pre-Release 1 adds a new generation type, 2 new random events and a new deadzone accessibility slider. It also improves controller support and Babylon renderer, and changes how levels 2-3 choose Generation Types. It also fixes a pesky turning bug.
Additions
– Added Laboratory Generation Type: Pale green white walls, branching corridors, large chambers
– Added Item Scatter Random Event: Items relocate to new tiles
– Added Wall Slide Event: Random walls slide to the side
– Added Controller deadzone slider ranging from 0 to 40, default 18
Changes
– Changed how levels 2-3 chooses generation type: The game now chooses between non-building and non-starting-room generation types to generate, and level 3 does not repeat the same generation type level 2 has. Uses seeded RNG so same seed produces same generation type
– Improved Babylon.js renderer
– Improved Controller Support
Fixes
– Fixed the bug where if a player is turning the mouse quickly, the game will flip the angle the player is facing