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The Hibernator Alpha 0.7.0 Pre-Release X

Alpha 0.7.0 Pre-Release 1 (August 23rd, 2026):

Alpha 0.7.0 Pre-Release 1 adds a new generation type, 2 new random events and a new deadzone accessibility slider. It also improves controller support and Babylon renderer, and changes how levels 2-3 choose Generation Types. It also fixes a pesky turning bug.

Additions
– Added Laboratory Generation Type: Pale green white walls, branching corridors, large chambers
– Added Item Scatter Random Event: Items relocate to new tiles
– Added Wall Slide Event: Random walls slide to the side
– Added Controller deadzone slider ranging from 0 to 40, default 18

Changes
– Changed how levels 2-3 chooses generation type: The game now chooses between non-building and non-starting-room generation types to generate, and level 3 does not repeat the same generation type level 2 has. Uses seeded RNG so same seed produces same generation type
– Improved Babylon.js renderer
– Improved Controller Support

Fixes
– Fixed the bug where if a player is turning the mouse quickly, the game will flip the angle the player is facing

 

Alpha 0.7.0 Pre-Release 2 (August 29th, 2026):

Alpha 0.7.0 Pre-Release 2 is finally here with Advanced Mode now officially out of beta! With more additions and improvements! Some bugs also have been fixed!

Additions
– Added Wall Texture Support (This time there’s no beta!) – Brick, metal, lab, stone, concrete, shop, recycler
– Added better ceiling and floor rendering
– Added option to toggle between 256*256, 128*128, 64*64 textures
– Added a light map dirty flag to improve performance
– Added Inventory scroll wrap
– Added new Enrage state for the Hibernator, which *1.5 speed and damage, and only if time limit is up in Advanced Mode
– Added a new Master Key, which only spawns in advanced Mode after the generators have been completed, with a Guardian Eye guarding it, which is unblindable, and can immediately spot the player
– Added Overclock: Sacrifice 20% Max Flashlight Battery to instant complete the generator, only in Advanced Mode
– Added Recycler: Convert extra resources into other stuff, only in Advanced Mode
– Added Core Preset in all modes’ run setup screens: Standard – 3 Cores, reset each level, Arcade – 3 Cores, doesn’t reset each level, Hardcore – 1 Core

Changes
– Improved Advanced Mode – The Hibernator is buffed from Hard Mode. level 1 has 7 generators, level 2 has 9-10, level 3 has 12-15. Generator puzzle timer is now 12 seconds. Added 2 more bullets and two more darts for the player at the beginning. 5 minute time limit. Moved to Mode Selection Screen. Still requires product key. Only Hardcore scores are saved. Score breakdown displayed on victory screen. Another shop now also spawns in the maze if in Advanced Mode
– Changed how flashlight is displayed, it now displays current/max if max is not 100%
– Changed audio paths from assets/music to assets/audio
– Survival Scrip now scales with wave
– Improved Teddy pathfinding to use BFS, and will now come in contact with the player to start the minigame
– Teddy’s reward will now scale
– Improved Controller support
– Improved collision handling

Fixes
– Fixed Connectivity carving through any tile
– Fixed reachability checks hardcoded exit
– Fixed Advanced Mode high scores being broken
– Fixed camera turning 180 degrees after pointer lock

Removals
– Removed a redundant path check

Note: This update’s improvements with the level generation changes and the implementation of any amount of generators in each level caused a 0.004% chance of a Level Generator error, previously was near complete elimination

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