Additions
– Added Hard Mode: Multiplies enemy stats (1.5x health, 1.3x speed, 1.5x damage) for a tougher challenge.
– Added Custom Mode: Run customization with per-level generation dropdowns (Level 1, 2, 3) and sliders for Hibernator HP, speed, damage, generator count, and Eye spawns.
– Added new mode “Threat Level: 0”: No Hibernator or Eye. But still with generators
– Added a toggle in Speedrun Mode to choose between 1 or 3 levels to complete
– Added Settings HUD Display during gameplay in Speedrun Mode to somewhat add some legitimacy
Changes
– Streamlined Run Setup: Generation is now locked to Normal in Classic-like modes, unlocked in Survival (Building/Industrial/Labyrinth only), and Custom Mode features per-level generation dropdowns. Require Hibernator Defeated toggle is hidden where it doesn’t apply (Survival, Threat0) and now shown in Speedrun for added choice.
– Unlocked Survival Mode
– Survival Mode now generates the shop in the maze, making Scrip useful
– The wall texture in Industrial generation type is now whitish gray
Fixes
– Fixed asset path missing for WD-59, Teleporter, and other items
– Fixed not using external custom item texture in inventory/shop/vending machines and other HUD/GUIs
Wow you have been doing a lot of work on the hibernatior!
yeah. 🙂 I’m planning on adding a Tutorial, another character, and much, much more!