Additions
– Added Smart Patrol AI: If you fail more, the Hibernator gets more smarter.
– Added a timer to the generators. It is dynamic in Classic, Single Hibernator and Infinite Levels Modes. First 2 generators are 15 seconds, next 3 are 12, then it’s 10. In Speedrun mode, it is always 15 seconds. There is a 1.5 second grace period, which if answered in that time, will reward 8 Scrip instead of 15, but it will also anger the Hibernator. It detects…
Changes
– Replaced “Require Generator Completion” with “Require Hibernator Defeated”. Generators are now always required
– Failing Generators’ beeps now make the Hibernator angrier, thus making him stronger. Specifics: Health: base 200, +25 per fail. Speed: base 0.8, +0.04 per fail, caps at 2.5. Damage: base 10, +1.5 per fail. Fire Rate: base 1500ms, –20ms per fail, 300ms (min). Sight: base 8 cells, +0.3 cells per fail, caps at 16. Hearing: base 5 cells,+0.2 cells per fail, caps at 12. The Hibernator’s absolute damage taken is preserved. Capped at 16 to prevent overpowered.
– Survival Mode is temporarily locked in this Pre-Release, because I still need to rework some aspects of it, and leaving it open would result in unintended behaviour and messiness. It will return in the next Pre-Release.