Merry Christmas! I’m releasing The Hibernator 25.XMAS today!

Merry Christmas! As I said in my previous post (The Future of The Hibernator’s Versioning System: A Small Change for Clarity – Mushroom), I’ll be working on holiday special versions for The Hibernator, and here’s the latest Christmassy one! Today I’ll be dropping a Christmas-themed The Hibernator, it’s a fork of 0.2.0 Pre-Release 1 (Reuploaded). … Read more

The Future of The Hibernator’s Versioning System: A Small Change for Clarity

The Hibernator is a huge accomplishment to me, but I personally think the version numbering system kinda needs an upgrade, mainly because 1. I want to deliver some more content throughout updates and not just relying on the major updates for content and 2. The game is very early in development and the new system … Read more

The Hibernator Alpha 0.2.0 Pre-Release 1

Dropping a pre-release for 0.2.0! This will be the first pre-release ever to be released! Additions Achievements Realistic Flashlight option, which is defaulted to on Crosshair Changes Changed version text color to gold Experimental testing out mobile support Advanced Mode (currently broken, but I’ll fix it later on) Fixes and Improvements Fixed bullets pass through … Read more

The Hibernator Alpha 0.1.2

Dropping Alpha 0.1.2 with some fixes and improvements! Improved Hibernator AI for Classic Mode Improved consistency across all UI elements Improved model for the gun Moved Minimap position Changed direction gun is pointing Removed the debug sound effects I accidentally left in Alpha 0.1.1 Fixed bugs where the enemy sometimes get stuck in walls Fixed … Read more

The Hibernator Alpha 0.1.1

A bugfix version has dropped! It mainly fixes some bugs and is very small. Enemy size was adjusted to be more bigger Enemy texture was improved Fixed victory area isn’t sensitive Added loading screens and quit screens Removed unused fullscreen instructions in Help menu Added better error handling Fixed the Mushroom link not copying correctly … Read more

The Hibernator Released

Some of you might know I am collaborating with Dr. Terrett to create The Hibernator, a 3D maze game. Get ready, because known as a masterpiece of the gaming industry, THE HIBERNATOR IS HERE! Features: – Two Game Modes – One Hibernator – Dark-Themed Menus – Heavy Fog – Flashlight – Maps – 3D Raycasting … Read more

The Hibernator Collaboration

I am teaming up with Dr. T to produce a masterpiece of the gaming industry: The Hibernator. It is a 3D maze game (very early in development) based on the story of The Hibernator. Don’t let it catch you, for you interrupted its sleep. But luckily you can collect boosts (coming soon) to defeat it … Read more

PixelTerrain Demo 3 Released

A small bugfix update has released! Fixes some small bugs, and improved stability. Anyway, if no more critical issues occur, I’ll move on to Pre-Alpha stage, where I’ll add mobile support, background blocks, ladders, doors, and more!             PS I don’t know how but I messed up the viewport. I’m … Read more

PixelTerrain: Web Edition (Demo) Released

I just released PixelTerrain: Web Edition (Demo) on itch.io! Play it here! (PixelTerrain: Web Edition (Demo) by wimpycat01) Disclaimer: This is just a Demo version. There is only a small number of features in it. This script will save the world and do nothing else. Please ignore the bad quality of the textures. Please submit … Read more