The Hibernator Alpha 0.2.1
I really wanted to introduce this new feature before 0.3.0, so here it is! Additions Added Low-Performance Mode, which uses Three.js 3D rendering, but disables the minimap Note: Low-Performance Mode might contain bugs
Teaching & Learning English
I really wanted to introduce this new feature before 0.3.0, so here it is! Additions Added Low-Performance Mode, which uses Three.js 3D rendering, but disables the minimap Note: Low-Performance Mode might contain bugs
After a week of fixing, a bugfix version is now available! The game is smoother, there are no exploits, and all critical bugs have been fixed! Fixes: – Fixed Shop unable to purchase bug – Fixed Credits screen still showing “Demo Edition” instead of “Classic Edition” – Fixed recursive function crash – The duplicate checkGameEndAchievements … Read more
If anyone found a bug and/or would like to give some feedback and/or suggestions, please feel free to comment below! 🙂 Also, did anyone find any secrets and/or Easter eggs?
Finally, after 2 extended days, Nián Frenzy: Classic Edition v1.0 has finally been released! This will mark the first official non-demo/testing version of Nián Frenzy! Enjoy playing it! Additions: – Added Languages tab in Options, and a small Languages button with Globe/world icon in Title Screen – Added language support for Chinese (Simplified), Chinese … Read more
So, there’s only some very simple bugs now, I could get a version released today! Also, I realised the Nian in Nian Frenzy doesn’t have a horn!
So, a few critical bugs appeared, and I’ve discovered some exploits, so the game is now broken 🙁 I’ll try get the bugs and exploits patched as soon as possible, but there’s no guarantee for a while. It’s very annoying and I’ve tried multiple times. Sorry for the delayed announcement. But don’t worry, I’ll try … Read more
A major update has dropped! Experience the new Gamemodes! Additions – Gamemode Selection screen New Game Modes: – Primary: – Classic Mode (what we have now) – Endless Survival (endless levels) – Time Attack (kill as many level 1 Nians as possible in amount of time, no environment/obstacles/weather) – Precision Challenge (limited fireworks, no … Read more
Dropping 0.5 today! Originally planned for yesterday, I got delayed because a critical bug appeared, so here it is! Additions: – Added foundation and simple power up system Changes: – Random weather now appears from level 1, previous was level 3 – Fog is now 10x stronger – Made the obstacles actually resemble … Read more
Releasing 0.4! This update adds a bunch of new content but also removed the misses for balancing gameplay. No worries, it will return in a future update! Additions: – Moving obstacles . – level 2 or above – Fog areas . – level 3 or above – Wind physics . – … Read more
Releasing 0.3! A small update that mainly focuses on bug fixes and the splitting of the game! Additions – More background music – Device scaling – Checks – Object pooling for frequently created DOM elements – Object pooling for explosions Changes – Made shop button animation consistent – Split game into separate files … Read more
Today I’m releasing 0.2! Additions – Added Shop – Added Coins System – Upgrades that are stackable – Custom Scrollbar – Added background music Changes – Redesigned some menus – Balanced game difficulty – Boosted performance – Improved error handling in game loop – Audio files are now preloaded Fixes Fixed Cooldown visual meter stuck … Read more
Same thing!