The Hibernator Alpha 0.2.0 Pre-Release 1 Reupload
I’ve reuploaded 0.2.0 Pre-Release 1 to fix a critical bug that the player minimap icon is not positioned correctly. After this I’ll move on to Pre-Release 2 to get some things done before release. 🙂
Teaching & Learning English
I’ve reuploaded 0.2.0 Pre-Release 1 to fix a critical bug that the player minimap icon is not positioned correctly. After this I’ll move on to Pre-Release 2 to get some things done before release. 🙂
The Hibernator is a huge accomplishment to me, but I personally think the version numbering system kinda needs an upgrade, mainly because 1. I want to deliver some more content throughout updates and not just relying on the major updates for content and 2. The game is very early in development and the new system … Read more
Dropping a pre-release for 0.2.0! This will be the first pre-release ever to be released! Additions Achievements Realistic Flashlight option, which is defaulted to on Crosshair Changes Changed version text color to gold Experimental testing out mobile support Advanced Mode (currently broken, but I’ll fix it later on) Fixes and Improvements Fixed bullets pass through … Read more
Dropping Alpha 0.1.2 with some fixes and improvements! Improved Hibernator AI for Classic Mode Improved consistency across all UI elements Improved model for the gun Moved Minimap position Changed direction gun is pointing Removed the debug sound effects I accidentally left in Alpha 0.1.1 Fixed bugs where the enemy sometimes get stuck in walls Fixed … Read more
A bugfix version has dropped! It mainly fixes some bugs and is very small. Enemy size was adjusted to be more bigger Enemy texture was improved Fixed victory area isn’t sensitive Added loading screens and quit screens Removed unused fullscreen instructions in Help menu Added better error handling Fixed the Mushroom link not copying correctly … Read more
Some of you might know I am collaborating with Dr. Terrett to create The Hibernator, a 3D maze game. Get ready, because known as a masterpiece of the gaming industry, THE HIBERNATOR IS HERE! Features: – Two Game Modes – One Hibernator – Dark-Themed Menus – Heavy Fog – Flashlight – Maps – 3D Raycasting … Read more
I am teaming up with Dr. T to produce a masterpiece of the gaming industry: The Hibernator. It is a 3D maze game (very early in development) based on the story of The Hibernator. Don’t let it catch you, for you interrupted its sleep. But luckily you can collect boosts (coming soon) to defeat it … Read more
A bugfix version has dropped. Demo 3.2 fixes one critical bug where the player will go on top of the block if jumping if the block is one block above the player. In the making of this version the bug was severely increased. But luckily, I got it fixed 🙂 Note: More bugs may occur … Read more
A hotfix for Demo 3 – Fixed the viewport being too large and the instructions missing Bugs: The glitching through blocks is back again! The version number is not 3.1 in-game Just shipped this out. Been a long day Image from Henry T
A small bugfix update has released! Fixes some small bugs, and improved stability. Anyway, if no more critical issues occur, I’ll move on to Pre-Alpha stage, where I’ll add mobile support, background blocks, ladders, doors, and more! PS I don’t know how but I messed up the viewport. I’m … Read more
I just released PixelTerrain: Web Edition (Demo) on itch.io! Play it here! (PixelTerrain: Web Edition (Demo) by wimpycat01) Disclaimer: This is just a Demo version. There is only a small number of features in it. This script will save the world and do nothing else. Please ignore the bad quality of the textures. Please submit … Read more
Hi, I am working on a little Python game these days called PixelTerrain. It is not available to public, but I’ll upload a HTML Demo version of the original code later this week. Here’s the wiki: www.pixelterrain.fandom.com P.S. I need more time, too many bugs. Edit(10/23): Sorry, can’t get the code to work … Read more