The Hibernator Alpha 0.4.0 Pre-Release 2

The second pre-release for 0.4.0 is out now! This update adds keycards and vending machines, and also introduces a new keypad puzzle! It is obviously optional :). This update also includes many QoL changes and addresses a critical issue of instant switching.   Additions – Keycards: Spawn via PDWGS. Pick random values: $0.25, $0.50, $0.75, $1.00. Uses the … Read more

The Hibernator Alpha 0.4.0 Pre-Release 1

The Hibernator 0.4.0 Pre-Release 1 is out. This update adds a new 5‑slot item system, Items (Chocolate Bars, Granola Bars, Sodas, Health Kits, Ammo), a swap pickup mechanic, brighter mazes, improved mobile controls, per‑level Classic scoring, and fixes the impossible critical bug. Full changelog below: Additions – Added the slots 4-8 (5 slots) for Items. … Read more

The Hibernator Critical Oversight Announcement 2026416

Due to an oversight during development of The Hibernator Alpha 0.3.0 Pre-Release 3, I miscalculated the ammo required to complete 3 levels. As a result, versions 0.3.0 Pre-Release 3, 0.3.0, 0.3.1, 0.3.2, and 0.3.3 are impossible to finish in Classic Mode. This critical bug will be fixed in Alpha 0.4.0 Pre-Release 1, dropping this weekend. … Read more

The Hibernator Alpha 0.3.2

Releasing 0.3.2 today! This update mainly focuses on Quality of Life and accessibility updates, as well as Sprinting and Stamina!   Additions – Added the ability to remap keys, it will prevent binding the same key to multiple actions and binding number keys – Added sprinting (default SHIFT+W), and Stamina, Stamina will reset when entering a … Read more

The Hibernator Alpha 0.3.1

Additions – Added a small seed number below the Generators indicator   Fixes – Fixed The Hibernator spawning at the same spot as generators. – Readded assets.   Note: I accidentally forgot to add the assets folder in 0.3.0 Pre-Release 2, 0.3.0 Pre-Release 3 and 0.3.0. I apologize for any confusion and to the creators … Read more