Dropping Alpha 0.1.2 with some fixes and improvements!
Improved Hibernator AI for Classic Mode
Improved consistency across all UI elements
Improved model for the gun
Moved Minimap position
Changed direction gun is pointing
Removed the debug sound effects I accidentally left in Alpha 0.1.1
Fixed bugs where the enemy sometimes get stuck in walls
Fixed bugs where the player sometimes past through bullets
Fixed fisheye effect when view is close to walls
Fixed always getting a score of 0 in Classic Mode
Revamped High Score system, and enhanced score calculation:
Classic Mode:
Time bonus: 10,000 – (seconds × 10)
Health bonus: Current health × 5
Ammo bonus: Remaining ammo × 3
Total = All bonuses combined
Survival Mode:
Kill bonus: 100 points per kill
Time bonus: 2 points per second survived
Wave bonus: 50 points per wave reached
Total = All bonuses combined
Warning: The revamped high score system will delete all previous high scores!
I am already developing 0.2.0, so no more bugfix versions! 🙂 Also, try finding some secret stuff hidden in the game… 🙂
wow the feeling of escaping and desperation is good, but the character’s speed can be slower.
I’m currently in the process of doing something very infuriating. Going to post something soon!
Anyways, good idea!
I didn’t fix the Magical Bullet bug: bullets pass through walls
Sorry! 🙁
Going to fix it in 0.2.0! 🙂
I also forgot about the Fog bug! 🙁