Leave a Comment

Comments (2)

  1. 1. I thought a good idea would be to have a ‘hibernate’ button. Not sure how it would fit into the game play though. Maybe the player can pick up a bottle of sleep medicine and a tranquilizing dart and if they collect both items that would activate the ‘hibernate’ button?

    • hmm… I would consider it, but how would it integrate with the gameplay though? And would it be on the GUI or a specific button in the maze? I need more detail. But thank you for submitting some feedback! 🙂