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  1. Oh, and some more announcements:
    1. The lore is work in progress, please do not pester me
    2. Many names that are currently in the game are placeholder names. This will change with the next few versions to finalize them into the final, non-placeholder names

  2. 1. I thought a good idea would be to have a ‘hibernate’ button. Not sure how it would fit into the game play though. Maybe the player can pick up a bottle of sleep medicine and a tranquilizing dart and if they collect both items that would activate the ‘hibernate’ button?

    • hmm… I would consider it, but how would it integrate with the gameplay though? And would it be on the GUI or a specific button in the maze? I need more detail. But thank you for submitting some feedback! 🙂