Additions
Added an option in the settings to make the generators’ completion required to unlock to next level.
Added a new type of ammo: Hibernation darts: freezes the Hibernator when shot (no moving/shooting) for 5 seconds
Added a World Creation screen, after any mode is chosen. It contains World Settings and Custom Settings.
Added custom seeds.
Added a Generators indicator, that shows completed ones out of total generators
Changes
Adjusted the Classic generator count (maze complexity normal) L1: 4, L2: 6-7 (ideally and mostly 7), L3: 9-10 (ideally and mostly 9, 10 should be seldomly rarer than 9). Classic Maze complexity simple: L1: 3, L2: 5-6 (6 has seldomly more chance than 5), L3: 8. Classic Maze complexity complex: L1: 4-5 (mostly 5), L2: 7, L3: 10. Classic Maze complexity very complex: L1: 5, L2: 8, L3: 11-12 (equal chance).
The minimap is now rendered part of HUD
Minimap show when enabled Low Performance Mode
Decreased the starting normal ammo, and added some Hibernation Darts to starting ammo stock
Made power generator numbers in each level fixed, so the game will force generate rooms with power generators if the level has not enough and remove overlapping structures, and delete rooms with power generators if number has exceeded. It is dependent on world seed.
Renamed Maze Settings into World Settings
Made “Require Generator Completion” into world settings
Made the World Settings in Options screen toggle default world settings
Locked the Require Generator completion when in active game.
Hidden Inventory Slot number labels
Power Generators can now only be used it the player is looking directly at it
The player can now cancel connections in the wiring puzzle in the power generators
Generator nodes’ now have random colors and text color adjusts with the node colors
Fixes
Fixed rendering errors with bookshelf tiles
Fixed buzzing and alert features of the generators’ are not working
Fixed minimap player’s direction indicator is missing in the hallways between levels