Releasing a new version! This one brings the Power Generator, which is temporarily not required to beat the level. It will in future versions, so hurry up and familiarize with the new layouts!
Additions:
– Added the Power Generator: When clicked, gives the player a wiring puzzle with 5 pairs. It only requires 4 out of 5 pairs correct. It will show on the minimap. When one or more is wrong, send out a loud incorrect beep that alerts the Hibernator.
– Added a small icon on top of flashlight, that indicates the Hibernator is alerted. The Generator generate as part of a room and not procedurally generated, but only generate up to a certain number. The number increases after completing a level. It should also be rendered as 3D, and takes up the space of a tile.
Made the generator appear as an icon in the minimap
– Added a procedurally generated MissingIcon, which is black #000000 and magenta #f800f8 checkerboard
– Added a new error popup that notifies of errors and crashes
– Added a new tile type: the bookshelf. It will generate in Libraries and Offices
Changes:
– The Minimap now doesn’t show the Hibernator
– Deleted player’s friend poster and player poster in starting room because they’re placeholders and tests. Their description is not canon.
– Made enemies stats data-driven
– Fixed the arrows’ directions in the starting room
– Hidden the BETA-TESTING button when in gameplay, it will show when in pause screen
– Made the posters bigger
– Made the Select Mode screen use fullscreen
– Rendered everything in order of distance
– Made maze brighter
– Redesigned Select Game Mode menu
– Redesigned some PDWGS rooms
Fixes
Fixed exit door handle and generator always showing. Should now only show when in line of sight