The Hibernator Alpha 0.3.0 Pre-Release 1

A rework of the whole system is here!

 

Additions

– Added Pre-Defined World Generation Structures (shortened to PDWGS)

– Added a 10-tile long hallway at the exit to go into, then proceed to next level/win

– Added a starting room with info posters

– Added a lighting engine

– Added Dr. T’s sprites and Henry’s music

 

Changes

– Split code into multiple files

– Improved sprite rendering

– There are now 3 levels in a round in Classic Mode

– Made it so the player must select inventory slot 1 to use the gun

– Made the walls 2D, and in-between 2 tiles

– Completely overhauled the texture and audio system

– Reworked the level generator so it now uses PDWGS to procedurally generate levels

– Changed Minimap style

– Reverted the version text color back to light gray (gold color was changed in 0.2.0 Pre-Release 1)

– Split generateMaze() into generateMaze() and resetGameState(), thereby generateMaze now does not give a full reset, but rather the full reset is managed by resetGameState()

– Moved Low Performance Mode to Beta-Testing section

 

Note: The game might be darker because of the lighting engine. If the music doesn’t play, wait for a bit and it’ll be fine.

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