A Detective Story Gothic Fiction RPG
The Context of the Mystery
On the night of the Blood Moon, the reclusive Lord Blackwood vanished from his locked study in Blackmoor Manor. The only trace left behind: a single black-feathered arrow and a chilling howl that echoed across the moors. The villagers are hiding secrets—and one of them knows the truth.
Here is a list of the characters who live in the village:
Madam Eliza – Fortune Teller Jeremiah – Stable Boy Dr. Violet Cross – Village Physician Tobias – Gamekeeper (recently fired) Miss Lucy – Librarian Old Tom – Clocktower Keeper Hector – Blacksmith Percy – Blacksmith’s Apprentice |
Mrs. Agatha Thornberry – Baker Reverend Ezekiel Holloway – Clergyman Beatrice – Flower Girl Captain Rufus Pike – Retired Soldier Daphne – Lady’s Maid Silas – Rat Catcher Lady Eleanor Blackwood – Lord’s Sister |
Here are the facts the detectives had prior to visiting the village:
Here are the initial notes the police have collected from a meeting with the villagers:
What really happened
Gamekeeper shot an arrow to revenge, and Lord hid in the passage. The physician gave the lord medicine to cause potential illusion, their original plan was to give the lord illusion, so they can steal the fortune, but the gamekeeper’s intruder messed it up. Lady Eleanor gave old Tom money to turn the gears, which will cause the illusion. Tom, afraid to do it himself, paid the rat catcher to do it. They stole the money, and found the lord saw it all. They locked the lord up in the tower.
Besides, the blacksmith was paid to make a mechanical hound to scare the lord. Also, the gamekeeper also saw what had happened, so they payed him for shush money.
Eventually,
Lady Eleanor’s sentenced 5 years of jail and loss of heir of leading the plan, paying others, and stealing money
The physician’s sentenced 4 years of jail and 50 thousand dollars of doing illusion to others, and stealing money
Old Tom is sentenced 1 month of jail and 5 thousand dollars of accepting pays, and paying others
The rat catcher is sentenced 4 days of jail and 2 thousand dollars of accepting pays, and causing illusion of others
The blacksmith is sentenced 2 month of jail of accepting money, and scaring others
The gamekeeper is sentenced 1 week of jail and 8 thousand dollars of planning to kill others, and accepting money
Sounds feasible.
I like how you’ve sentenced the villains 😆
Thee sister of blacwod. was the. bad guy and the blacksmith . the black smith tampered with the clock a month ago. and built the hound robot tracker thing. lord Blackwood was in the clock tower because he was checking the family lllooot and hallllllliuuuucinating
What could have happened
1. The gamekeeper bought bread to plan for his later escape. He shot an arrow(he’s a hunter) in the lord’s house, planning to let him have illusions. The lord had PTSD, and he went into the clock or turned into a hound. The gamekeeper went into the passage to steal the fortune, got out from the window, and buried the fortune in the moor to complete some tradition.
NONONONONO why would the gamekeeper need bread for his escape plus how did the lord turn into a hound and where did the hound go because there was a giant paw and if the lord is scared of clocks why would he go there at midnight and go in your entire post contradicts itself
Maybe he is a werewolf
how come a scarecrow have claws and howls?
Good question! It’s a mystery… but I guess it helps scare the crows 😆
its a tracking device
Yeah right