Enchantia II

 

Have you read Enchantia: legends and tales of good and bad? Well if not, you should. Otherwise you won’t know how to join in with Enchantia II, will you?

Enchantia II is designed to be a chance for everyone who uses 🍄 to work together, unleash their creativity and have fun. Plus improving the overall story of Enchantia.

The basic premise: a few characters from Enchantia are going to a new continent/island (which will be created by everyone joining this project) and a new story will take place mostly in this new setting.

Based on the process of making Enchantia I, I have designed a process of creating Enchantia II:

1. Create and share characters.

2. Split into groups and design different areas of the new map in groups.

3. Piece a story together (we might not do character arcs this time, in Enchantia I we got a bit too focused on our character arc).

4. Decide who should write which chapter/chapters.

5. Write Enchantia II.

6. Edit, proofread, make sure the transitions between chapters aren’t too sudden, generally make it better, etc.

7. Add illustrations and cover.

That’s about it. Since we don’t get scores on this, it’s a bit more free than Enchantia I. Of course there are rules.

1. Keep other people’s ideas in mind when you develop your own.

2. The story has to fit together better than Enchantia I. Probably not difficult to achieve.

3. No more than 3 characters per person. One should be emphasized much more than the others.

4. All ideas are equal.

5. Don’t make your character kill everyone else’s characters or anything like that. Be relatively nice and respectful.

6. DON’T BE INAPPROPRIATE.

If we encounter any problems I may add more rules. You should be able to judge what you should not do without any rules. Remember the aim: create a fun story for all.

Welcome to Enchantia II. I look forward to seeing your ideas.

 

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Comments (11)

  1. Introducing my character Dork the Orc.

    Dork the Orc grew up in the orcish wastelands but became separated from his tribe when they unwisely attacked a mining outpost on the edge of their territory. They really should have expected a mining settlement near the orcish wastelands to have some form of defence but these orcs lack critical thinking skills. Their attack party was obliterated by a resident wizard.

    Dork survived the defeat at the hands of the wizard in the mining settlement and wandered, dazed, into an elven forest. That didn’t go well and Dork suffered further humiliation at the hands of the elves who chased him from the forest in a charmed haze.

    When Dork recovered his senses, he found himself in a cage. He was an exhibit, a curiosity, in the back room of some drinking establishment in the pirate cove. This humiliation on top of his previous torments made him very bitter and angry. He hated the world and helplessly plotted his escape and revenge.

    One day a group of pirates visited and, after their initial taunting, they realised that Dork must be quite a tough guy to have survived so long in that brutal captivity. The pirates thought he would make a good addition to their crew. Deals were made and Dork the Orc left the cage in the drinking establishment to be a pirate.

    I don’t know if I’ll have much time to develop Dork’s story, but if anybody creates a pirate captain character, maybe Dork can follow them around.